About This Game
Yes Chef! Is a new game for foodies. It is basically a combination of Chutes & Ladders + Trivial Pursuit which uses an iOS device (iPad / iPhone / iPod Touch) to access a database of questions and outcomes.
This blog is intended as a sort of diary of the development of the game, and to provide an opportunity for anyone interested in the game to contribute to it.
Access the game directly
You can access the online version of the game using any iOS device by going to the following URL:
This is currently a static build - there is no data in it. It's currently being used to design the UI flow and tweak the CSS for iPhone and iPad versions.
To add the game as an app to your device, look at the instructions at the bottom of this post...
Author Archives: mkurtz
Here’s what I came up with for the next version of the board: I think that this is the way to go – what do you think?
Right from the initial inception of the game I had an image in my mind about what the physical part of the game would look like. The first thing that popped into my head was a spiral layout. I guess … Continue reading
So one of the important parts about the game are what kinds of questions are going to be asked and how will they be organized. Organizing the Questions The Trivial Pursuit model has questions broken up into categories based on … Continue reading
Disclaimer: I’m sure that there are more efficient, cross browser ways of doing this, my intent is to simply share what worked for me… One of the great things about CSS3 is that it allows you to create dynamic transformations … Continue reading
Before getting into more of the design of the game, I wanted to work out what made sense in terms of a metaphor for the game / gameplay. My initial idea was that the iPad physically was about the same … Continue reading
Disclaimer: I’m sure that there are more efficient, cross browser ways of doing this, my intent is to simply share what worked for me… One of the nice things I discovered about CSS3 is the ability to detect devices and … Continue reading
Let me start off by saying that my intent here is to give some shortcuts and tips that I found were useful – not to provide a thorough or comprehensive overview of the technologies. So on we go: Setting Up … Continue reading
So I decided to approach the project by thinking about the actual interaction flow and how the game would look, and then worry about all the behind the scenes stuff. Since I had a pretty good idea about how it … Continue reading